Composing and deciphering C (or C++) declarations or casts, aka ‘‘gibberish.’’
-
Updated
Aug 19, 2026 - C
Composing and deciphering C (or C++) declarations or casts, aka ‘‘gibberish.’’
We built a 32-bit Linux terminal runner game called Danger Dash using both C and x86 assembly. The program uses assembly for command parsing, movement logic, and collision handling, while C manages the game loop, terminal rendering with ncurses, audio playback, score tracking, and runtime testing.
A translation layer for calling functions using Borland's register calling convention from cdecl C++ scope and vice versa.
cdecl: Convert C/C++ gibberish to English, and back again.
32-bit x86 NASM assembly implementations of classic algorithms, featuring linked list reconstruction, qsort string sorting, generalized Fibonacci, and backtracking.
Add a description, image, and links to the cdecl topic page so that developers can more easily learn about it.
To associate your repository with the cdecl topic, visit your repo's landing page and select "manage topics."