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spatial-hash-grid

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High-performance physics engine written completely in C++ with Raylib for rendering. It's implemented in Data-Oriented Style and uses Verlet Integeration for Physics and Spatial Hashing Grid Algorithm for Collision Detection. This repo. shows my complete journey, which things I tried, which ones I kept using, and which ones I skipped.

  • Updated Aug 22, 2026
  • C++

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