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vulkan-compute

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General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

  • Updated May 27, 2026
  • C++
Gemma4.pas

Gemma4.pas is a high-performance AI inference engine developed entirely in Delphi to run Google’s Gemma 4 model natively on Windows. Unlike most platforms, this project features zero external dependencies and utilizes Vulkan compute shaders to accelerate complex mathematical operations directly on the user's GPU.

  • Updated Jul 8, 2026
  • Python

GTX-class post stack that approximates RTX-style lighting with Vulkan compute, screen-space techniques, and temporal accumulation. There is no hardware ray tracing, no DXR/VK ray tracing pipelines, and no DLSS dependency.

  • Updated Jul 1, 2026
  • HLSL

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