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Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
Built a weather simulation system that evolved from a C-based engine into a full Java Swing desktop application. The project models a network of atmospheric sensors, generates probabilistic weather data, detects hazardous conditions, computes statistical summaries, and produces rule-based forecasts—all presented through an interactive graphical UI.
Robust traffic sign recognition system using a modified ResNet18 architecture. Achieves +40% accuracy improvement in adverse weather conditions (Rain, Fog, Blur) through synthetic data augmentation and specialized spatial feature preservation.
Simulación interactiva de tormentas desarrollada en C++ y OpenGL. El proyecto implementa renderizado mediante billboards, sistemas de partículas, terreno infinito, generación dinámica de árboles, efectos climáticos, audio con Miniaudio e interfaz gráfica con Dear ImGui para controlar la intensidad de la lluvia, el viento y la cantidad de partículas