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fix: answer ForceRefresh from the session, because a service refusing every new token had sake sign in every few seconds - #20

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fix/force-refresh
Sep 30, 2026
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fix/force-refresh

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Also in here: docs/gdk.md drops its guess at why SISU's /authorize refused, which the measurements in #19 disproved.

… every new token had sake sign in every few seconds

Also in here: docs/gdk.md drops its guess at why SISU's `/authorize` refused, which the measurements in #19 disproved.
@typester
typester merged commit d75f646 into main Sep 30, 2026
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typester deleted the fix/force-refresh branch September 30, 2026 23:42
typester pushed a commit that referenced this pull request Oct 1, 2026
🤖 I have created a release *beep* *boop*
---


## [0.2.0](v0.1.2...v0.2.0)
(2026-10-01)


### Features

* run GDK titles with a runtime and an Xbox sign-in of sake's own,
because Wine has no Gaming Services and they will not start without it
([#16](#16))
([8d9e050](8d9e050))


### Bug Fixes

* answer ForceRefresh from the session, because a service refusing every
new token had sake sign in every few seconds
([#20](#20))
([d75f646](d75f646))
* leave macOS's AppleDouble files out of directory listings, because on
exFAT a game read one as its settings
([#18](#18))
([3551d01](3551d01))
* mint PlayFab's token from the same user token as the rest, because
under another user hash linking failed
([#19](#19))
([dd4f885](dd4f885))
* send an engine built from other patches back to its step, because a
new patch never reached an engine already built
([#21](#21))
([902cf5c](902cf5c))

---
This PR was generated with [Release
Please](https://github.com/googleapis/release-please). See
[documentation](https://github.com/googleapis/release-please#release-please).

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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