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Add support for partial inspection/full inspection distinction in CombatEngine #47

Description

@unwize

During his turn, the player can inspect enemies and allies. Introduce "tiers" of inspection that progressively reveal more and more detailed information about the entity in question.

For example:

  • T3

    • Name
    • Primary Resource Quantity
    • Already-used-abilities
  • T2

    • T3 Info
    • Axuiallary Resource Quantity
    • Current Effects
  • T1

    • T2 Info
    • Armor info
    • Weapon info
    • All Abilities

To support such this feature, multiple changes and additions must be made to CombatEngine and its related Events.

  • Implement Inspection CombatEntities as a standalone Event
  • Implement a category system that allows for configurable inspection tiers
  • Implement a user-driven config scheme that controls each tier
  • Create default inspection tiers
  • Implement support for JSON-defined inspection tiers
  • Probably more that I forgot about

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