Full Stack Developer building real products, from clean UIs to backends that don't crash at 3am.
I work with React, Next.js, Angular, TypeScript, and Vite on the front end; NestJS, Golang, C#, and .NET on the back end; and PostgreSQL, MySQL, and SQL Server for persistence. I also have a growing interest in infrastructure: Docker, CI/CD, Linux, and everything that makes deployments boring (in a good way).
Lately, I have been exploring game development with C++, raylib, and Godot, creating game mechanics, pixel-art experiences, and my own sounds and music with jsfxr and BeepBox.
{
"name": "Vinícius Neto",
"username": "viunow",
"location": "Brazil 🇧🇷",
"role": "Full Stack Developer",
"company": "Valorizza",
"website": "https://viniciusneto.dev",
"currentlyBuilding": "Last Amen and other game experiments",
"alwaysLearning": [
"JS/TS",
"Logic",
"AI/Harness/Agents/Skills/Spec-Driven",
"Game development",
"C++",
"raylib",
"Godot",
"DevOps",
"system design"
],
"askMeAbout": [
"React",
"Next.js",
"TypeScript",
"NestJS",
"Golang",
"PostgreSQL"
],
"technologies": {
"frontend": {
"frameworks": ["React", "Next.js", "Angular"],
"tooling": ["Vite"],
"styling": ["Tailwind CSS"],
"language": ["TypeScript", "JavaScript"]
},
"backend": {
"node": ["NestJS", "Node.js"],
"go": ["Golang"],
"dotnet": ["C#", ".NET"],
"api": ["REST", "GraphQL", "SOAP"]
},
"databases": {
"relational": ["PostgreSQL", "MySQL", "SQL Server"],
"orm": ["Drizzle", "Sequelize", "TypeORM"]
},
"devOps": {
"tools": ["Docker", "Nginx", "GitHub Actions"],
"os": ["Linux"]
},
"gameDev": {
"languages": ["C++"],
"enginesAndLibraries": ["raylib", "Godot"],
"audio": ["jsfxr", "BeepBox"]
}
},
"funFact": "I'm a Linux enthusiast who thinks the terminal is a perfectly valid IDE"
}Frontend: React · Next.js · TypeScript · Vite · Tailwind CSS
Backend: NestJS · Node.js · Golang · REST
Database: PostgreSQL · MySQL · SQL Server · Drizzle · Sequelize · TypeORM
Infra & DevOps: Docker · GitHub Actions · Linux · Nginx
Game development: C++ · raylib · Godot · jsfxr · BeepBox
- Last Amen — a fast-paced 2D action roguelike and hack-and-slash game about the last priest on Earth fighting demonic hordes. Built with C++ and raylib, with original 8-bit sound design made using jsfxr and BeepBox. Play it on itch.io.
- More games and prototypes — experimenting with raylib, Godot, C++, game feel, procedural systems, pixel art, and handcrafted audio.
- Site: viniciusneto.dev
- LinkedIn: linkedin.com/in/viniciusneto
- Game: Last Amen on itch.io
Curious by nature, DevOps-curious by necessity, Linux enthusiast by choice, and always experimenting with new ways to build games.



