Self-taught builder of AI agents, local-first systems, creative pipelines, and autonomous platforms — from industrial sciences into software, art, 3D, and autonomy.
Trained in industrial sciences and techniques, I built most of my engineering skills outside traditional paths. I'm an artist at heart, and that shows in how I build: I treat AI agents, 3D engines, game engines, and embedded systems as creative mediums, not just tools.
My work spans six areas that keep showing up across my repos:
- AI agent architectures — orchestration frameworks, memory, skill bundles, self-evaluating pipelines, and multi-LLM fusion engines for autonomous agents.
- Local-first / offline AI — voice assistants, TTS/STT, and inference stacks that run on your own hardware, no cloud dependency.
- Creative & generative pipelines — multimedia generation (image, video, story, audio), procedural 3D/VR tooling, and AI-driven content creation.
- Game development — custom MMORPG servers, Godot engines, VR rendering, and interactive 3D experiences.
- Robotics & secure systems — air-gapped communication, drone/robot control, laser tag racers, and low-level performance work (Rust, CUDA).
- Creative software mastery — 3D modeling, digital painting, animation, and procedural content creation across industry-standard tools.
I learn by shipping. Most of these projects started as "can this even work" experiments and turned into working systems.
| Tool | Use Case |
|---|---|
| Blender | 3D modeling, sculpting, animation, rendering, procedural materials |
| Autodesk Maya | Character rigging, animation, VFX pipelines |
| Krita | Digital painting, concept art, texture creation |
| Material Maker | Procedural PBR texture generation (Godot-based) |
| Unity 3D | Game development, VR/AR experiences, real-time 3D |
| Godot 4 | Game engine (FoveaCore VR engine, GDScript) |
| ComfyUI | AI image/video generation workflows (Stable Diffusion) |
| HyperFrames | HTML-to-video rendering engine for AI agents |
| Project | What it does |
|---|---|
| StoryCore-Engine ⭐6 | Local-first AI pipeline generating coherent images, video, stories, dialogue, and spatial audio from a structured storyboard. |
| ultra-pipeline-framework ⭐3 | Production-grade AI agent orchestration — DAG context, self-evaluating pipelines, skill bundles with memory. |
| hermes-rust-backend ⭐3 | High-performance Rust backend for an AI agent — ONNX Runtime, Candle, Hailo-8, multi-GPU. |
| FoveaCore ⭐3 | Next-gen VR rendering engine combining low-poly geometry, Gaussian Splatting, and a neural style engine for low-GPU-cost VR. |
| cogniarc ⭐2 | Cognitive ARC-AGI-3 solver — 6 human-like drives, 9 reasoning modes, multi-agent architecture. |
| gardemanger ⭐2 | Open-source food autonomy platform — 16 modules covering stock, gardening, aquaponics, and emergency prep. |
| GemReward-Service ⭐2 | Proof-of-Contribution Chain — traceable token contributions in a Web3-adjacent ecosystem. |
| hermes-ai-tester ⭐2 | AI virtual tech influencer that tests your app live, records screen, and delivers narrated video bug reports. |
| botte-secrete ⭐1 | Token efficiency toolkit — cuts AI token consumption via local acceleration and smarter workflows. |
| ElectroClaw ⭐1 | Decentralized intelligence substrate — multi-node mesh orchestrating AI agents, hardware, and fabrication tools. |
| RealGibberLink ⭐1 | Ultrasonic + QR-code secure handshake for drones/robots — no RF, no data leak, post-quantum minded. |
| hnoss-voice ⭐1 | 100% local always-on voice assistant — Voice ID + Face ID, Whisper STT, local LLM, Piper TTS (FR). |
| turboquant | Autonomous trading agent — ccxt Binance, paper mode, RSI/MACD strategies. |
| hermes-fusion ⭐1 | Multi-LLM fusion engine — 4 providers, 4 strategies, circuit breakers, streaming, cost tracker. |
| CUDAgraveyard | Autonomous AI that discovers faster, more energy-efficient CUDA kernels than human engineers. |
| SkyStrider ⭐1 | Open-source flying/walking laser tag racer — 100% 3D-printable, <200g, eye-safe Class-1 laser. |
| arc-human-skills ⭐2 | Human-like skill acquisition for ARC-AGI-3 — reading, writing, drawing, painting. |
| Client-Godot-UltimateOdycer | Official Godot client for Ultimate Odycer MMORPG. |
| kub-map | 3D interior piece with Three.js — procedural textures, WASD navigation, shadows. |
I'm available for freelance work, consulting, and collaborations. Here's what I can deliver:
| Service | Details |
|---|---|
| 🤖 AI Agent Development | Custom autonomous agents, multi-agent orchestration, skill DAGs, memory systems |
| 🎮 Game Development | Unity 3D, Godot 4, custom game servers (MMORPG), VR experiences |
| 🎨 3D & Creative | Blender modeling/animation, Maya rigging, Krita concept art, procedural textures |
| 🔊 Voice AI | Local TTS/STT pipelines, voice assistants, lip-sync, audio spatialization |
| 🔗 Web3 & Tokenomics | Smart contracts, proof-of-contribution systems, token economies |
| 🛡️ Secure Systems | Air-gapped communication, drone/robot security, post-quantum protocols |
| ⚡ Performance Engineering | CUDA kernels, Rust backends, multi-GPU inference, low-level optimization |
I'm active on LaborX for freelance gigs and specific task contracts. If you need a particular job done — whether it's AI development, 3D work, game dev, or creative pipelines — check my dashboard and send a request.
If my projects help you and you'd like to support my work, donations are welcome:
| Network | Wallet Address |
|---|---|
| Ethereum (ETH / ERC-20) | 0x — Coming soon |
| Bitcoin (BTC) | bc1 — Coming soon |
| Solana (SOL) | Coming soon |
| Polygon (MATIC) | Coming soon |
| BNB Smart Chain | Coming soon |
💡 Tip: I accept donations on most EVM-compatible chains. If you'd like to contribute a different coin, reach out and I'll provide an address.
Every donation goes directly back into hardware, tools, and open-source development. Thank you for supporting independent builders! 🙏
Open to opportunities — freelance, consulting, collaborations, or just a good technical conversation. Feel free to reach out if something here is relevant to what you're building.
Built with 🦫 by RapideCastor — Self-taught builder, artist, and relentless experimenter.


