Carry over values from the damage report to show in the next round during freeze and pause - #2049
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AdamTadeusz
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August 4, 2026 09:06
AdamTadeusz
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August 4, 2026 13:48
nullsystem
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Aug 4, 2026
| CLocalPlayerFilter filter; | ||
| enginesound->SetPlayerDSP(filter, 0, true); | ||
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| ClearLocalPlayerDmgReports(); |
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Major regression: This broken the damage/kill report and now it kept values cross rounds.
nullsystem
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Aug 5, 2026
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I can't reproduce the issue. I don't see how its possible to have a new round without a pre round freeze, even with sv_neo_preround_freeze_time 0 StartNextRound calls SetRoundStatus(NeoRoundStatus::PreRoundFreeze); |
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Description
Show damage report in freeze and pause
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