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Pull requests: NeotokyoRebuild/neo
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Add (git tag) version to integrity fail message and neo_version
#2051
opened Aug 4, 2026 by
nullsystem
Collaborator
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Carry over values from the damage report to show in the next round during freeze and pause
#2049
opened Aug 4, 2026 by
AdamTadeusz
Contributor
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Readyup - Fixup and refactor checks (Stack PR 2 of 2)
#2047
opened Aug 3, 2026 by
nullsystem
Collaborator
•
2/2
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NeoUI Scoreboard - Extra gamemode check for readyup (Stack PR 1 of 2)
#2046
opened Aug 3, 2026 by
nullsystem
Collaborator
•
1/2
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Proximity VoIP
Changes in neoAssets
This PR depends on changes in the neoAssets repository. The relevant PR should be in the description
#2044
opened Aug 2, 2026 by
AdamTadeusz
Contributor
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Fix Vision Prediction, add vision off sound and separate sound channel for vision sounds. Also fix ghost pickup sound not playing on its own special channel
Tournament Priority
Issues to be prioritized for the upcoming NT;RE tournament
#2041
opened Jul 31, 2026 by
AdamTadeusz
Contributor
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Add generic Linux dev setup & bootstrap
#2035
opened Jul 26, 2026 by
sunmachine
Contributor
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1 task
Lone wolf bot sound detection investigation
#2024
opened Jul 16, 2026 by
sunzenshen
Contributor
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Draft
Bots avoid picking up ghost if they notice a detpack in the area
#2023
opened Jul 16, 2026 by
sunzenshen
Contributor
•
Draft
Bots hear footsteps/cloaking player sounds
Bots
Related to bot players
#2022
opened Jul 16, 2026 by
sunzenshen
Contributor
•
Draft
Bots that cannot capture ghost will patrol around area
Bots
Related to bot players
#2021
opened Jul 16, 2026 by
sunzenshen
Contributor
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Bots avoid grenade-related hazard areas
Bots
Related to bot players
#2020
opened Jul 14, 2026 by
sunzenshen
Contributor
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New pistol/smg/rifle/shotgun weapon classifications
Bots
Related to bot players
#1995
opened Jun 18, 2026 by
sunzenshen
Contributor
•
Draft
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