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13 changes: 11 additions & 2 deletions Generals/Code/GameEngine/Source/GameLogic/Object/WeaponSet.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -200,6 +200,8 @@ void WeaponSet::crc( Xfer *xfer )
* 1: Initial version
* 2: TheSuperHackers @tweak Upgrade damage type flags from integer to BitFlags for Generals.
* Zero Hour already had this at version 1.
* 3: TheSuperHackers @bugfix bobtista 14/08/2026 Serialize m_hasPitchLimit in the slot that
* repeated m_hasDamageWeapon, so a pitch limited weapon set keeps its limit on load
*/
// ------------------------------------------------------------------------------------------------
void WeaponSet::xfer( Xfer *xfer )
Expand All @@ -208,7 +210,7 @@ void WeaponSet::xfer( Xfer *xfer )
#if RETAIL_COMPATIBLE_XFER_SAVE
const XferVersion currentVersion = 1;
#else
const XferVersion currentVersion = 2;
const XferVersion currentVersion = 3;
#endif
XferVersion version = currentVersion;
xfer->xferVersion( &version, currentVersion );
Expand Down Expand Up @@ -285,7 +287,14 @@ void WeaponSet::xfer( Xfer *xfer )
}
#endif

xfer->xferBool(&m_hasDamageWeapon);
if (version >= 3)
{
xfer->xferBool(&m_hasPitchLimit);
}
else
{
xfer->xferBool(&m_hasDamageWeapon);
}
xfer->xferBool(&m_hasDamageWeapon);

#if RTS_GENERALS
Expand Down
13 changes: 11 additions & 2 deletions GeneralsMD/Code/GameEngine/Source/GameLogic/Object/WeaponSet.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -208,6 +208,8 @@ void WeaponSet::crc( Xfer *xfer )
* 1: Initial version
* 2: TheSuperHackers @tweak Upgrade damage type flags from integer to BitFlags for Generals.
* Zero Hour already had this at version 1.
* 3: TheSuperHackers @bugfix bobtista 14/08/2026 Serialize m_hasPitchLimit in the slot that
* repeated m_hasDamageWeapon, so a pitch limited weapon set keeps its limit on load
*/
// ------------------------------------------------------------------------------------------------
void WeaponSet::xfer( Xfer *xfer )
Expand All @@ -216,7 +218,7 @@ void WeaponSet::xfer( Xfer *xfer )
#if RETAIL_COMPATIBLE_XFER_SAVE
const XferVersion currentVersion = 1;
#else
const XferVersion currentVersion = 2;
const XferVersion currentVersion = 3;
#endif
XferVersion version = currentVersion;
xfer->xferVersion( &version, currentVersion );
Expand Down Expand Up @@ -293,7 +295,14 @@ void WeaponSet::xfer( Xfer *xfer )
}
#endif

xfer->xferBool(&m_hasDamageWeapon);
if (version >= 3)
{
xfer->xferBool(&m_hasPitchLimit);
}
else
{
xfer->xferBool(&m_hasDamageWeapon);
}
xfer->xferBool(&m_hasDamageWeapon);

#if RTS_GENERALS
Expand Down
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