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12 changes: 6 additions & 6 deletions Core/GameEngine/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -486,16 +486,16 @@ set(GAMEENGINE_SRC
# Include/GameLogic/ObjectScriptStatusBits.h
# Include/GameLogic/ObjectTypes.h
# Include/GameLogic/PartitionManager.h
# Include/GameLogic/PolygonTrigger.h
Include/GameLogic/PolygonTrigger.h
# Include/GameLogic/Powers.h
Include/GameLogic/RankInfo.h
# Include/GameLogic/ScriptActions.h
# Include/GameLogic/ScriptConditions.h
# Include/GameLogic/ScriptEngine.h
# Include/GameLogic/Scripts.h
# Include/GameLogic/SidesList.h
Include/GameLogic/SidesList.h
# Include/GameLogic/Squad.h
# Include/GameLogic/TerrainLogic.h
Include/GameLogic/TerrainLogic.h
# Include/GameLogic/TurretAI.h
# Include/GameLogic/VictoryConditions.h
# Include/GameLogic/Weapon.h
Expand Down Expand Up @@ -853,9 +853,9 @@ set(GAMEENGINE_SRC
# Source/GameLogic/AI/AITNGuard.cpp
# Source/GameLogic/AI/Squad.cpp
# Source/GameLogic/AI/TurretAI.cpp
# Source/GameLogic/Map/PolygonTrigger.cpp
# Source/GameLogic/Map/SidesList.cpp
# Source/GameLogic/Map/TerrainLogic.cpp
Source/GameLogic/Map/PolygonTrigger.cpp
Source/GameLogic/Map/SidesList.cpp
Source/GameLogic/Map/TerrainLogic.cpp
# Source/GameLogic/Object/Armor.cpp
# Source/GameLogic/Object/Behavior/AutoHealBehavior.cpp
# Source/GameLogic/Object/Behavior/BattleBusSlowDeathBehavior.cpp
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -186,12 +186,14 @@ Bool PolygonTrigger::ParsePolygonTriggersDataChunk(DataChunkInput &file, DataChu
loc.z = file.readInt();
pTrig->addPoint(loc);
}
#if !(RTS_GENERALS && RETAIL_COMPATIBLE_CRC)
if (numPoints<2) {
DEBUG_LOG(("Deleting polygon trigger '%s' with %d points.",
pTrig->getTriggerName().str(), numPoints));
deleteInstance(pTrig);
continue;
}
#endif
if (pPrevTrig) {
pPrevTrig->setNextPoly(pTrig);
} else {
Expand Down Expand Up @@ -239,7 +241,11 @@ Bool PolygonTrigger::ParsePolygonTriggersDataChunk(DataChunkInput &file, DataChu
*/
void PolygonTrigger::WritePolygonTriggersDataChunk(DataChunkOutput &chunkWriter)
{
#if RTS_GENERALS && RETAIL_COMPATIBLE_CRC
chunkWriter.openDataChunk("PolygonTriggers", K_TRIGGERS_VERSION_3);
#else
chunkWriter.openDataChunk("PolygonTriggers", K_TRIGGERS_VERSION_4);
#endif

PolygonTrigger *pTrig;
Int count = 0;
Expand All @@ -249,7 +255,9 @@ void PolygonTrigger::WritePolygonTriggersDataChunk(DataChunkOutput &chunkWriter)
chunkWriter.writeInt(count);
for (pTrig=PolygonTrigger::getFirstPolygonTrigger(); pTrig; pTrig = pTrig->getNext()) {
chunkWriter.writeAsciiString(pTrig->getTriggerName());
#if !(RTS_GENERALS && RETAIL_COMPATIBLE_CRC)
chunkWriter.writeAsciiString(pTrig->getLayerName());
#endif
chunkWriter.writeInt(pTrig->getID());
chunkWriter.writeByte(pTrig->isWaterArea());
chunkWriter.writeByte(pTrig->isRiver());
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2866,8 +2866,6 @@ void TerrainLogic::flattenTerrain(Object *obj)

}



// ------------------------------------------------------------------------------------------------
/** Dig a deep circular gorge into the terrain beneath an object. */
// ------------------------------------------------------------------------------------------------
Expand Down Expand Up @@ -2917,12 +2915,6 @@ void TerrainLogic::createCraterInTerrain(Object *obj)

}







// ------------------------------------------------------------------------------------------------
/** CRC */
// ------------------------------------------------------------------------------------------------
Expand Down
12 changes: 6 additions & 6 deletions Generals/Code/GameEngine/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -437,16 +437,16 @@ set(GAMEENGINE_SRC
Include/GameLogic/ObjectScriptStatusBits.h
Include/GameLogic/ObjectTypes.h
Include/GameLogic/PartitionManager.h
Include/GameLogic/PolygonTrigger.h
# Include/GameLogic/PolygonTrigger.h
Include/GameLogic/Powers.h
# Include/GameLogic/RankInfo.h
Include/GameLogic/ScriptActions.h
Include/GameLogic/ScriptConditions.h
Include/GameLogic/ScriptEngine.h
Include/GameLogic/Scripts.h
Include/GameLogic/SidesList.h
# Include/GameLogic/SidesList.h
Include/GameLogic/Squad.h
Include/GameLogic/TerrainLogic.h
# Include/GameLogic/TerrainLogic.h
Include/GameLogic/TurretAI.h
Include/GameLogic/VictoryConditions.h
Include/GameLogic/Weapon.h
Expand Down Expand Up @@ -787,9 +787,9 @@ set(GAMEENGINE_SRC
Source/GameLogic/AI/AITNGuard.cpp
Source/GameLogic/AI/Squad.cpp
Source/GameLogic/AI/TurretAI.cpp
Source/GameLogic/Map/PolygonTrigger.cpp
Source/GameLogic/Map/SidesList.cpp
Source/GameLogic/Map/TerrainLogic.cpp
# Source/GameLogic/Map/PolygonTrigger.cpp
# Source/GameLogic/Map/SidesList.cpp
# Source/GameLogic/Map/TerrainLogic.cpp
Source/GameLogic/Object/Armor.cpp
Source/GameLogic/Object/Behavior/AutoHealBehavior.cpp
Source/GameLogic/Object/Behavior/BehaviorModule.cpp
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,7 @@
#define K_TRIGGERS_VERSION_1 1
#define K_TRIGGERS_VERSION_2 2 // Added m_isWaterArea
#define K_TRIGGERS_VERSION_3 3 // Added m_isRiver & m_riverStart
#define K_TRIGGERS_VERSION_4 4 // Added layer name.
#define K_LIGHTING_VERSION_1 1
#define K_LIGHTING_VERSION_2 2 // Added 2 additional global lights for objects.
#define K_LIGHTING_VERSION_3 3 // Added 2 additional global lights for terrain.
Expand Down
140 changes: 0 additions & 140 deletions Generals/Code/GameEngine/Include/GameLogic/PolygonTrigger.h

This file was deleted.

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