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Design: Power Export Facility plan - #82

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kramsey458 merged 2 commits into
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claude/power-export-plan
Sep 29, 2026
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Adds design/POWER-EXPORT-PLAN.md: the design for the Power Export Facility, from the design discussion with Kyler. Plan only, no code.

  • One building with two halves, like the Trading Post, one worker on each half; power networks never join except through one (always on in separate colonies).
  • One direction per pair of colonies, 1-to-1 chains (A → B → C relays), no cycles.
  • Sender's settings: Charge my batteries first (default on), Use my batteries for Player 2 (default off).
  • Cost 20 Gears, 20 Planks, 20 Logs, 200 science. No trade at the building: payment happens at a Trading Post.
  • Ctrl+P shows every colony's power networks, as Ctrl+L shows roads.
  • A Power window on H (and a top-right button), like the colonies window.
  • Native UI modelled on the rc31 Trading Post panel; VERIFY list for the mechanical system before building.

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kramsey458 and others added 2 commits September 29, 2026 13:15
One building with two halves that sends spare power from one colony to
another. Power networks never join except through one. Written from the
design discussion; not implemented.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One worker on each half; Ctrl+P draws every colony's power networks as
Ctrl+L draws roads; a Power window like the colonies window, on H.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@kramsey458
kramsey458 merged commit cd953bb into main Sep 29, 2026
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